This website views at its very best in Firefox web browser, and is not available in a mobile version.

      Copyright © All Rights Reserved | Built by Serif Templates

Parchment Background Image for RCT3 FAQ: Options.txt Flags, Page 3 on FlightToAtlantis.net


PeopleLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for people.


PoolEditorDrawGrid




Enable or disable showing the light blue grid that displays during pool construction.


PoolPathEditorGUIMode




Enable or disable showing the pool path editing icons while editing pool paths.


ReflectAnimals




Water will reflect animals ("ReflectEnable" must already be flagged at 1).


ReflectBackground




Water will reflect background ("ReflectEnable" must already be flagged at 1).


ReflectEnable




Reflections of your park will appear in water bodies ("ReflectEnable" must already be flagged at 1).


ReflectInMultipleSurfaces




Every water surface in the park at all terrain heights will be reflective rather than only the lowest water surface being reflective ("ReflectEnable" must already be flagged at 1).


ReflectParticles




Water will reflect particles ("ReflectEnable" must already be flagged at 1).


ReflectPeople




Water will reflect people ("ReflectEnable" must already be flagged at 1).


ReflectScenery




Water will reflect scenery ("ReflectEnable" must already be flagged at 1).


ReflectTerrain




Water will reflect terrain ("ReflectEnable" must already be flagged at 1).


Refraction




Certain areas of water bodies will display a refractive effect, bending rays of light that pass through them.


Resolution

[x value y value]

x=width, y=height




Set the screen resolution in which your game plays, e.g., x = 1440, y = 900; Resolution 1440 900, for a resolution of 1440 x 900.  Selected resolution must already be available in options or must be your actual screen resolution, or the game engine will choose the nearest resolution available.


RidesLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for rides.


RidesDontBreakDown




Works like the "Frontier" cheat.  Items in your park requiring mechanics' maintenance will go a very long time before break down.  However, when they do break down they need to be deleted and replaced as the mechanics will not fix, only continue to inspect.


SceneryLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for scenery.


SceneryVisibilityAlpha


ScreenGFDriver

[0 for GF2, 1 for GF4]




Increase the compatibility of your Nvidia GeForce card with the game.


ScreenPixelFormat

[0 for A8R8G8B8, 1 for R5G6B5, 2 for X8R8G8B8]




Set the pixel format that the game will display in.


Shadows




Enable or disable shadows.


ShadowsType

[0 = None, 1 = Static, 2 = Dynamic]




Select the shadow type desired.  (To flag 1 or 2, "Shadows" must already be flagged at 1).


ShowPersonStateToConsoleButton


ShowSkirtTrees


ShowTrackSectionSymbolNames




Shows internal trackpiece names (track section/TKS names) in the track editor.


SkipBannerSequence




Skips the introductory movie with banners that displays when the game is launched.


SkipCacheWarming

[float value in seconds]

e.g., SkipCacheWarming 3.00




Set the number of seconds the game will wait for a warm cache.  A higher value is more desirable than a lower value.  A value that's too low could cause launch lag or errors.  A value that's too high could have the game waiting unnecessarily for a cache that's prepared and waiting for the game to access it.


SkipStartScreen


Sky




Enable or disable the sky.  When disabled the sky lacks depth and appears as a single hazy pale blue colour (When enabling "Clouds" delete this entry or flag this entry at 1).


SmoothDuringAutoLevel


StaticBatchTriCutoff

[tricount value]

e.g., StaticBatchTriCutoff 80


SupportsLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for supports.


Swaying3DTrees




Enable or disable swaying trees, whether in-game trees or CS trees.


TakeAllPhotos




Allow for all photos to be taken.


TakeCoasterPhotos




Enable or disable rollercoaster camera photos ("TakeAllPhotos" must be already flagged at 1).


TakeVistaPointPhotos




Enable or disable photo spot photos ("TakeAllPhotos" must be already flagged at 1and  "GuestsHaveNoCameras" needs to be deleted or flagged at 0).


TemperatureUnits

[0 for Celsius, 1 for Fahrenheit]




Select whether you want to use the Fahrenheit or Centigrade thermometer.


TrackEditBackwardsLikeRCT2




When building tracked rides, track will default start the build backwards or default edit/delete backwards from selected point as in RCT2.


TrackEditorMovesCamera




Toggle camera movement during track editing.  Your view of the game will move with each track section placed.


TrackForceCanStart




Enables the testing of tracks at the time you want to test them even if testing has not yet been enabled for that track.


TrackedRideUpdateFrequency

[value 0.0-1.0 +ve for fixed fps,

value 0.0-1.0 -ve for capped fps]




Sets the update frequency of tracked rides.  The higher the number the more stop-motion the animation becomes.  May cause coasters to have extremely high crash rates or to act very strangely.


TrackLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for tracks.


Units

[0 for Metric, 1 for Imperial, 2 for Systeme International d'Unites]




Set the type of measurements used in the game.


VegetationLOD

[detail level value 0.0-3.0]

[draw distance value 0.0-3.0]




Set the LOD options for vegetation.


WaterBumpEnable or WaterBumpEnableReflectEnable




Enable or disable a less specific and less reflective appearance on the surface of water bodies.   Used instead of high quality specific reflections on water bodies, this generic reflectivity will ease the memory load on the game (To use, all other water body reflective entries need to be deleted or flagged at 0).


WaterDroplets




If enabled, when the camera comes out of a water body droplets of water can be seen trickling off the lens ("Refraction" must already be flagged at 1).


WaterFlowEnvMap







Happy Flagging!