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When we consider customizing and otherwise enhancing our game there are a few choices available to us as to how we might like to do this:

Creating Custom Content

Custom scenery starts out in a 3-D modelling application such as SketchUp or Blender. After having made the shapes the artist applies his own textures to them.

The completed models are then exported in ASE format. With the use of the Importer, custom objects for RollerCoaster Tycoon 3 are made, installed in our Program Files folder, and available for our enjoyment in RCT3.

Objects created in this way that have nearly all the same characteristics as scenery items that come with the game. Custom content is nearly always imported into RCT3 without the collision detection issues that come with in-game objects.


ReTextures, Temporary

ReTextures are another way of getting custom effects in RollerCoaster Tycoon 3. The head on approach to RCT3 retexturing would be to modify the installed OVL file containing the texture.

This is a long and complicated process that is known by only a few community members and relies heavily on your version and installation of RCT3 being exactly the same as the individual who developed such retextures.

The usual way to get retextures into the game is temporarily with TexMod.


ReTextures, Permanent

Loundlim has come up with a way to permanently apply your own textures to existing CS. This method does not require making adjustments to any OVL file but relies on the set having been created with a shared textures folder by the original CS Artist.

If you're already familiar with the Importer, once you've gotten used to the process it's really quite straight forward to do this.

Downloads: SketchUp: The Importer: TexMod: Loundlim’s ReTextures Tutorial: