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L-33’s Alpha Paths

It was while working on his POE Building 4 Set that Lee became interested in creating a solution to the problem of shadows not falling on custom content, which resulted in his creating a set of paths that are unique in the community. They’re outstanding in that they appear to take on shadows in the game – something that’s not possible with other CSO’s.

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These paths are created with alpha textures through which the shadows on the ground can be seen. Because the paths in this set are alpha textures and are semi-transparent, before placing Lee’s path tiles the landscape needs to be painted in a similar shade in order to match the effect you are trying to achieve.

They come in 9 textures, are conforming, and can be found in the Foliage menu. In addition to the full tiles displayed above there are a variety of curves, straights, diagonals, and a quarter tile piece.

As can be observed in his example image below, Lee has first painted the terrain in a sandy color, then placed his brick path tiles. When Lee’s paths are placed in your park, with the shadows falling upon them they look quite natural during gameplay.

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If your terrain painting has resulted in blended terrain at the edges of these alpha paths, for crisp, defined edges between Lee’s Alpha Paths and ordinary terrain we recommend using large terrain covers that have been flagged to take on the textures of the park’s terrain, a solution that will create a sharp division between the appearance of Lee’s path tiles and the terrain that surrounds them.

L-33’s POE Building 4 Set

While he was developing his Alpha Paths Set. L-33’s POE Building 4 Set had been roughed together as a beta for community trials. For a long time it has been unavailable for download.

It is because of Lee’s generosity in sharing with the community his own resources that we’re reintroducing a completed version of Lee’s POE Building 4 Set.

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Built at an unbridled pace until it reached a heavenly 500 pieces we realized we were in danger of our missing the Fall 2018 deadline and in this becoming Showcase! Winter 2018 article. When we pulled the brake on this set’s growth we had no alternative but to slash and burn our pre-release version in order to reduce this set to a manageable number of pieces for a release that is more suitable for general use. We’ve used Lee’s models as a creative base, have almost always applied Lee’s textures from the files he shared, and have taken artistic license in the further design of Building 4 Set.

Reduced to a more down-to-Earth number, there are around 200 pieces in the public release version of this set which can be found in these game menus:

Shops & Facilities (Miscellaneous Stalls),

Walls, Roofs, & Buildings

Large Scenery Items,

Path Extras, and


The angle of structures in relation to each other was important to Lee in the creation of his sets to the extent that he began using satellite imagery to align his set angles rather than his own photographs. Rather than knock Lee’s structure about and change it to match the in-game terrain grid, we’ve preserved Lee’s angles in the stairs we created for his Souvenir Shop Entrance which are true to the original location and angle of that structure as we found it in his SKP file. Because of the location of the paths in-game, although the park guests do walk through parts of the stair scenery, at a glance these stairs do look functional and are a visually pleasing addition to Lee’s structure.

You’ll find the stalls place at an interesting angle on the park terrain, and your guests will access the stalls at the same angle.

  View Our POE Building 4 Set Presentation Park


This park was built specifically to test the positioning of POE Building 4 Set pieces, to see how well they could work with other CS, to experiment & get inspiration as for additional pieces and, most importantly, to show the community what could be done with this exciting new set.


Lee’s sets are among the few that present us with CSO’s that have as much character as their original counterparts in real life.

It’s not surprising that sometimes Lee was concerned about the number of polys in some of his set pieces. Incredibly detailed with a richness and complexity rarely seen in other CSO’s, Lee’s sets are a delight to build with because it seems we can accomplish a great deal in our parks without placing a countless number of pieces in order to do so. The textures he’s used in his sets are spot on!

Universal Orlando Resort’s Islands of Adventure is made up of seven differently themed islands. At one time the community had requested that Lee begin sets based on IoA’s other islands. He briefly considered making something for Cat in the Hat Island but never got past considering how to make a set containing a moderate number of polys for an Islands of Adventure theme that had no straight lines in it.

With Lee’s desire to spend quality time with his family, and with the day-to-day of real life that takes up so much of our time it seems that, for the time being at least, we’ll have to accept that Lee’s Alpha Paths set is his final release.

Thanks, Lee, for releasing your sets into the community when you did, for sharing your files, and for the inspirational & energized boost you've given to our creativity here at!

Lee’s Downloads: L-33's POE Building 1 Set: L-33's POE Building Set: a.k.a. L-33's POE Wall Set: L-33's POE Building 2 Set: L-33's Confisco Grille: L-33's POE Building 3 Set: L-33's POE Extras: L-33's Studio Walls: L-33's Alpha Paths: