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There is but one utility available to the community that enables us to make custom paths and queues for RCT3 and that is RCT3 Path Creator. Paths and queues made with this utility will place and function just like those that come installed with our game. |
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To use this utility a sound understanding of importing CSO’s with colorable textures and with shared textures is required beforehand. In fact, those who have experience in using the Importer will find that Path Creator throws a curve ball into what is already known about the process of importing. A tutorial that outlines how to use the Importer would be made up of several chapters so no mention of the importing process will be made in this article beyond what’s needed to use Path Creator. |
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Path Creator is an executable so it does not need to be installed. Once you’ve started a project do avoid renaming your directories or moving folder contents, although after you’ve done with them and this utility is closed you’ll experience no problem renaming your project files. Path Creator saves project files in a CPATH extension and you will find Windows automatically associates Path Creator’s icon with saved project files. If you decide to move Path Creator to a different place on your computer you will need to move the entire contents of Path Creator’s folder rather than simply moving the EXE file. |
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Path Creator comes with a set of handy help files that describe much of the process of making our own paths and queues. When Path Creator is launched we will be presented with three options. We can create: |
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a path set with basic pieces, |
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a path set with extended pieces, or |
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a queue set with the option to add one extended piece. |
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We will be unable to begin a project with Path Creator until we’ve entered a project name. Once begun, projects can be saved then re- |
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Path Creator does not enable us to select our own in- |
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Let’s get started. |
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The first step in our journey towards making our own paths and queues is to create the models that make up the different parts of our path or queue system. Models created for Path Creator should start out completely imported as if they’re standard CSO’s. In SketchUp, path and queue models need to be exported to ASE placed at Z=0 with the path tile centers at X+Y=0. |
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Path and queue models exported off- |
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The easiest way to ensure your path is exported correctly at the abovementioned coordinates from SketchUp is to use the full tile marker guide and to place your path tile directly on the grid. Conveniently, the marker guide is 4m x 4m and a path tile is also 4m x 4m, as is a single terrain tile in RCT3. |
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Do ensure when making your own pieces that your individual path and queue creations are orientated correctly in your modeler. The RCT3 SketchUp PlugIn can create a full tile grid enabling us to line up our models in a meaningful way. There are angled lines on one side of the grid suggesting an arrowhead which aids in orientating our grids. |
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We’ve created a SKP file with representations of each path and queue piece. Each piece in our Example SKP File comes with a copy of this guide so that you can confirm the orientation direction for exporting to ASE. The link to download this file is at the end of this article. The modeller we've used throughout this article is SketchUp 2013. |
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Prior knowledge of how to line up your CSO pieces in SketchUp will be helpful in making your path and queue models so they place together seamlessly when installed in your game. Any colorability and texture styling will need to be set up through the Importer when creating your pre- |
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It’s entirely up to you whether you want your path and queue models to be open- |
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The Flat piece should always be created with closed ends as the game uses this piece for ride baseplates. Do consider that if you give all your other pieces open ends this will be a little more poly economical in a park in which there are several hundred path and queue pieces. |
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Nineteen individual path pieces are required to make a functional path in addition to six queue pieces being required to make a working queue. Once they’re pre- |
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Auto- |
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Because Path Creator won’t make paths and queues both in the same project, you may find it more convenient to pre- |
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Textures used in Path Creator and for the paths and queues on your models should be tileable. Tileable textures are better known as seamless textures. Here is an example of a standard texture and an example of a tileable, or seamless, texture: |
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Note when four of the standard texture are placed in a 2 x 2 arrangement that one can see the edges or seams where each 1 x 1 meets. On its own as a 1 x 1 this texture is a suitable path texture but it is not a good candidate for creating paths. Following is a seamless texture: |
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When arranged in a 2 x 2, one can’t tell with this texture where the edges of each 1 x 1 meet. As one can’t observe the seams in this 2 x 2 arrangement this texture is known as a seamless texture. This is the sort of texture you should use for your path and queue models. There are several websites from which seamless textures may be obtained. If you already have a standard texture and want to make it over into a seamless texture a Google search will bring up several tutorials showing how to make textures tileable should you need to know how to do this. |
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You should confirm that your texture is seamless before using it in your Path Creator project. This can be done in Photoshop by offsetting the texture to see if any seams can be noticed. Do pay special attention to the image mode required for the formatting of the queue texture when saving it. Another specific to observe is the size and placement of the icon texture. Any experience previously gained with textures and icons with the Importer will stand you in good stead when reviewing these files and getting your textures ready for Path Creator. |
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It’s possible to make paths and queues with, for example, chrome posts, glass railings, and glossy tiles. The texture styles will need to be set up through the Importer when pre- |
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Ground- |
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In his Resources folder DarkHorizon has included |
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two Path A templates, |
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two Path B templates, and |
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a Queue template. |
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These easily convert into channels in Photoshop for use as convenient clipping masks. |
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When loading ground- |
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To make your projects a little more interesting, along with our Example SKP download we’ve included six additional path templates. |
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Drag the above toggle by its edges to a convenient place on your screen. |
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The Compleat Path Creator
Viewing Full-Sized Images On This Website |
Effective Park Design: The Best Start For Your Park, Page 2 |
Master Maps And Guest AI, Page 2 |
Guest Generation, Park Capacity, And Peep Factory, Page 2 |
Setting Up And Switching Your Park Entrance, Page 2 |
Theming Our Stalls & Facilities, Page 2 |
Our VIP Blue Book, Page 2 |
Our VIP Blue Book, Page 3 |
Our VIP Blue Book, Page 4: Spot The VIP's |
Volitionist's RCT3 Animal Care Guide, Page 2 |
Volitionist's RCT3 Animal Care Guide, Page 3 |
Volitionist's RCT3 Animal Care Guide, Page 4 |
How To Unlock All Campaign Scenarios, Page 2 |
The Care And Feeding of Custom Downloads, Page 2 |
The Care And Feeding of Custom Downloads, Page 3 |
The Care And Feeding of Custom Downloads, Page 4 |
RCT3 Cheats & Unlockables, Page 2 |
Options.txt Flags, Page 2 |
Options.txt Flags, Page 3 |
RCT3 Keyboard & Mouse Controls: Advanced |
RCT3 Keyboard & Mouse Controls: Freelook |
RCT3 Keyboard & Mouse Controls: Isometric |
RCT3 Keyboard & Mouse Controls: Normal |
Guests Departing The Station But Not Returning |
Guests Knocked Over |
People Spilling Down Stairs |
Lost Staff |
ReAppearing Invisible Vendors |
Park File Thumbnails |
RCT3 Freezes |
Earthquakes and Plumbing |
The Importer |
SketchUp |
Reviewing RCT3’s History, Page 2 |
Chris Sawyer, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 2 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 3 |
Showcase!: Fall 2020, TNS Pool Paths & TNS Pool Terrain, Page 4 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 2 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 3 |
Showcase: Spring 2019 - DasMatze's Fences & Railings, Page 4 |
Showcase: Fall 2018 - L-33/Lee, Page 2 |
Showcase: Fall 2018 - L-33/Lee, Page 3 |
Showcase: Fall 2018 - L-33/Lee, Page 4 |
Showcase: Spring 2018 - Spez Mies Wall Set, Page 2 |
Showcase: Winter 2017 - Mr. Sion's Tiki Bar, Page 2 |
Showcase: Fall 2017 - Polynesian Panic, Page 2 |
Hall of Fame: Belgabor's Invisible Doodads |
Hall of Fame: Spice's Invisible Pool CS |
Hall of Fame: GTT's Hedge Maze |
Hall of Fame: GTT's Glas Labyrinth |
Hall of Fame: Joey's Park CleanUp |
Hall of Fame: GTT's Hedge Maze, Page 2 |
My Adventures In SketchUp |
CSO's I Have Imported |
TexMod Customized Add-Ins |
My Parks |
Videos |
Screenshots |
Advertisement Land |
Intrepid: A Revolution In Design |
Structure And Ride Supports Set |
CSO Study: GTT’s Hedge Maze |
Wonderland Themed Playing Card Railings |
Architectural Chess |
Mini Chess |
Planters 'n' Fountains Set |
Intrepid: A Revolution In Design, Page 2 |
Intrepid: A Revolution In Design, Page 3 |
Intrepid: A Revolution In Design, Page 4 |
Structure And Ride Supports Set, Page 2 |
Café, Update 1 |
Path Add-Ons, Update 1 |
Planters And Pool Fencing, Page 2 |
Landscaping And Park Grounds, Page 2 |
Walls, Tunnels, And Fences, Page 2 |
Decking, Stairs, And Balustrades Set, Page 2 |
Decking, Stairs, And Balustrades Set, Page 3 |
CFR & CTR CSO's, Page 2 |
CFR & CTR CSO's, Page 3 |
CFR & CTR CSO's, Update 1, Page 1 |
CFR & CTR CSO's, Update 1, Page 2 |
TexMod Tutorial |
My TexMod Skies |
TexMod MakeOvers For My Park |
TexMod MakeOvers For My Park, Page 2 |
Vanguard West |
Vanguard West: Financial Report |
Hillside On The Lake |
Hillside On The Lake: Financial Summary |
A Woodland Clearing |
Vanguard West, Page 2 |
Vanguard West, Page 3 |
Vanguard West, Page 4 |
Vanguard West, Page 5 |
Vanguard West, Page 6 |
Vanguard West: Financial Report, Page 2 |
Vanguard West: Financial Report, Page 3 |
Hillside On The Lake, Page 2 |
Hillside On The Lake, Page 3 |
Hillside On The Lake, Page 4 |
Hillside On The Lake, Page 5 |
Hillside On The Lake, Page 6 |
Hillside On The Lake: Financial Summary, Page 2 |
Hillside On The Lake: Financial Summary, Page 3 |
Hillside On The Lake: Financial Summary, Page 4 |
Hillside On The Lake: Financial Summary, Page 5 |
A Woodland Clearing, Page 2 |
Screenshots, Page 2 |
Screenshots, Page 3 |
Screenshots, Page 4 |
Screenshots, Page 5 |
Advertisement Land, Page 2 |
Collaborations - Custom Content |
Collaborations - Parks |
L-33's POE Building 4 Set |
RCT2 Wonderland Themed CSO's |
The Crüe |
L-33's POE Building 4 Set, Page 2 |
RCT2 Wonderland Themed CSO's, Page 2 |
POE Building 4 Set Presentation Park |
POE Building 4 Set Presentation Park, Page 2 |
POE Building 4 Set Presentation Park, Page 3 |
POE Building 4 Set Presentation Park, Page 4 |
POE Building 4 Set Presentation Park, Page 5 |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |
Custom Scenery |
TexMod ReTexture Packs |
Miscellaneous |
Parks, Scenarios, & Sandboxes |
Coasters, Rides, & Attractions |
Structure And Ride Supports - Original Concrete |
Structure And Ride Supports - Hewn Brick |
RCT2 Wonderland Themed Set |
RCT2 Revival Crüe Chess |
FTA's Invisible Stall With Invisible Vendor |
RCT3 Launch Screen Slideshow Template |
Dark Ride Enclosure Toppers |
How To Use Park CleanUp, Page 2 |
How To Use Park CleanUp, Page 3 |
Park Admission, Ride Pricing, And EI&N, Page 2 |
Maximizing Your Small Park's Real Estate, Page 2 |
Park Shuttle Configurations, Page 2 |
Elevated Coaster Stations And Access Options, Page 2 |
Suspended Pools And Guest Access Options, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 2 |
Terrain Painting - Artistry In Landscaping, Page 3 |
How To Build A Great Park, Page 2 |
Optimize Your System And Enhance Your Gaming Experience, Page 2 |